EdTech Start Up Launches Gamified Learning Platform

Jakarta, February 01, 2025 — A new player in the education technology space has officially launched a gamified learning platform designed to make learning more interactive, engaging, and fun for students of all ages.

The start-up, EduQuest, combines education with elements of gaming—such as points, badges, levels, and challenges—to boost motivation and improve learning outcomes. The platform is designed for schools, training centers, and individual learners looking for a more immersive educational experience.

“Our goal is to change the way people learn by turning passive content into active, rewarding experiences,” said Rina Mahendra, CEO of EduQuest. “Gamification isn’t just about fun; it’s a powerful tool to increase retention, focus, and participation.”

EduQuest’s platform covers a wide range of subjects and offers personalized learning paths powered by adaptive AI. Teachers and trainers can also track learner progress in real time and customize lessons based on performance data.

As the demand for digital learning continues to rise post-pandemic, EduQuest aims to fill the gap between traditional e-learning and the dynamic needs of today’s learners.

The platform is now available in beta and open for institutional partnerships, with a public release expected later this year.